![majesty 2 heroes majesty 2 heroes](https://steamcdn-a.akamaihd.net/steam/apps/25980/ss_3e00a49d83e3a025e9a0f076ff611a24468c60a9.1920x1080.jpg)
The heroes see allies around them and this gives them confidence they feel good and are eager to fight.
![majesty 2 heroes majesty 2 heroes](https://digilord.nyc3.digitaloceanspaces.com/server.digimetriq.com/uploads/2021/02/majesty-2-5.jpeg)
Let's say a few heroes and monsters are fighting in a battle. This is especially pronounced during a battle. Now, in Majesty 2, a hero constantly estimates danger around him or her, compares it to his or her characteristics, health and courage, and then decides whether or not it is necessary to run away. In Majesty, heroes started to run when they didn't have enough health. On the other hand, when the monster has attack flags with a high reward, this increases the monster's attractiveness.Īnother change we made was regarding the characters' motivation to retreat. When the monster seems too strong and scary for the particular hero, the attractiveness level is lower. When a hero chooses a monster for attack, he or she estimates its attractiveness. The motivation system also helps the player decide which monsters to attack using levels of attractiveness. They are the first to look for a reward, but will also be the first to desert in the battlefield. For example, the Thieves want money, but that motivation is compensated by high level of cowardice. Each class has its own attitude towards life. It is a rather large subject and there's much to be said about it, but for now I would like to mention the changes to the fear and courage of heroes. It is what controls behavior of heroes and influences their decisions. The motivation system is one of the principal systems in both Majesty and Majesty 2. Let's take, for example, the motivation of the game's heroes.